archive

theklob:

Fibro.City [Esteban Castro Chacon, Marcin Komar, Aikaterini Papadimitriou, Yilin Yao], MArch GAD, Research Cluster 1

theklob:

Fibro.City [Esteban Castro Chacon, Marcin Komar, Aikaterini Papadimitriou, Yilin Yao], MArch GAD, Research Cluster 1

(via parametricworld)




hateplow:

Crystalline//14

hateplow:

Crystalline//14




Biological neural network visualization by Nick nxxcxx (three.js demo) (via reddit)

Biological neural network visualization by Nick nxxcxx (three.js demo) (via reddit)




unidentified-fabulous-objects:

/ melter / - 3D print // C4D + RealFlow liquid simulation 
[ PLA - bioplastic + acrylic paint / 27 x 19 x 18cm ]

unidentified-fabulous-objects:

/ melter / - 3D print // C4D + RealFlow liquid simulation 

[ PLA - bioplastic + acrylic paint / 27 x 19 x 18cm ]




Vector animations with Python by Zulko.

Vector animations with Python by Zulko.




prostheticknowledge:

Inside Me ( Nils Frahm - Me Rework)

Music video by Dmitry Zakharov of abstract forms takes place in a 3D scan of the artist’s body - video embedded below:

This project is based on a 3D-scan technique, which allows me to reproduce an image of my own body as a 3D object in a software. It is possible to view this object not just from outside, but also from the inside as a negative as well, which creates abstract shapes.
The colouration was generated with the help of colour data I took from a real picture.
The film reflects the invisible inner world of an individual, which owns a small universe in itself, created by experiences and feelings - as well in the digital world as in real life. We try to express ourselves and approach our world another being, but still, nobody can see in our souls entirely.
For me, the process of scanning is a very important part of this work itself.
The idea of digitising a body and hence the creation and deformation of its computer generated self, reflects the digital world we live in today. We create an alternative world, in which everybody can be what they want to be. In some way, it resembles to an act of creation.

More Here




Voxel topographies by Lee Griggs (rendered in Maya; tutorial to produce similar images with Cinema4D by Chris Schmidt / greyscalegorilla; via sqrt(-1))

Voxel topographies by Lee Griggs (rendered in Maya; tutorial to produce similar images with Cinema4D by Chris Schmidt / greyscalegorilla; via sqrt(-1))




Film project by Hiroshi Kondo, music by Ayako Taniguchi (via Colossal).




truenorwegianbowelmovements:

والتفكيكية وحشية الحياة

(Source: vimeo.com, via brucesterling)




gameandgraphics:

for(){}; - projection mapped video game on canvas from Brent Watanabe.

"In for(){};, there is no beginning or end to the game, just collecting and wandering, birthing and consuming, an arbitrary point system rising until your inevitable death and the birth of another generation. It is a game mechanism without the game. An addictive but essentially aimless experience.
The piece is a triptych of playable acrylic paintings, controlled by the viewer using a NES controller.
Programmer/artist Brent Watanabe worked with painter Cable Griffith to create an interactive landscape painting influenced by Hieronymus Bosch’s “The Garden of Earthly Delights”, merging traditional materials and new technology.
for(){}; is a custom computer application with sound, projection mapped onto three wall mounted paintings.
Programming, graphics, sound: Brent Watanabe
Paintings: Cable Griffith" [original text]

Brent Watanabe website ]
[ source and animated gif: Prosthetic Knowledge ]
[ via: Paraíso Friki ]